Gravity's Reach
A procedurally generated top-down arcade game
At the controls of your spaceship, cross galaxies until you reach the portals.
Don't expect your journey to be without twists and turns.
Get past the stars, black holes and nebulae that stand in your way.
Gravity will be your only ally on this perilous journey.
Context :
This game was created as part of an end-of-year project in the first year of Game Design.
Production time was limited to 1 month.
The team included no programming or graphics specialists (with the exception of the logo).
The assets and background comes from this asset pack :
https://helianthus-games.itch.io/pixel-art-planets
The team :
Matthias Khetib : Game Designer, Project Manager (https://kavi29.itch.io/)
Erwan Sevestre : Game Designer (https://daspoon.itch.io)
Rafael Bauchiere : Game Designer, Developer (https://jsuitonper.itch.io)
Marius Fontaine : Game Designer, Developer (https://mariusftn.itch.io)
Special thanks to Eve Meriah, 3D artist, for her contribution to the logo design. (https://deaahli.itch.io)
Her ArtStation : http://artstation.com/evemeriah
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Kavi |
Genre | Action |
Made with | Unity |
Tags | 2D, Arcade, Game Design, Gravity, Pixel Art, Singleplayer, Space, Top-Down, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |